Dimensionals Major Patch 0.9.1, Monday Dec 16th
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New Additions:
- Added VFX to Multiple Backgrounds including the Shop and multiple battles.
- New VFX showing when Mana is gained.
- New Keyword: Deadly
- Skills with Deadly gain a multiplier to Rage and Corruption damage dealt by those skills. For example if a hero has 5 Rage and they use a skill with Deadly 5, the bonus damage granted by Rage will be 5 x 5 = 25 damage.
Updated Features:
- Updated Pyropaws starter skill to Flamewreath from Embolden.
- Updated how effect stacking and trigger interactions work.
- Skills can no longer trigger off themselves, and skills triggered in a chain of events cannot re-trigger the effect of the parent skill.
Dev TLDR: Skills can no longer create infinite loops or extremely long chains of events. This will not affect the gameplay for the vast majority of players, however it will stop quite a few of the current ways to deal billions of damage across a few turns.
- Removed Warp-In and Warp-Out animation delays when entering and exiting the shop.
- Minor updates to some Water Skill artwork.
- Updated Mode Select screen.
- Updated artwork for some Potions and Curses.
- New Art for the Mega Heal Potion
- Fixed positions of various Curses to better display the artwork.
- Updated some Malliss dialogue poses to prevent some overlap with the text bubbles.
- Updated tooltip for the Storm mechanic in the Stratascend fight.
- Added some animation batching.
- If the same animation will play back to back, it will now play a single animation rather than playing it repeatedly.
Updated Hero Skill Unlock levels
- Heroes now unlock their new skills at levels 4, 7, 12, 15, 17, and 20 instead of 2, 5, 7, 10, 15, and 20.
Dev Note: This change is meant to slightly slow the power gained from a player’s very first run with a set of heroes to prevent them from getting flooded with new build options multiple times in their very first run.
Economy Updates:
Dev Note: As a whole, gold was far too available for the player, especially in the early game where one could very easily take advantage of how easy it was to obtain a slew of economy boosting relics in map 1 and by the end of map 2 having enough gold to simply buy a full build and breeze through the remainder of the run. In this patch we’re drastically toning down the availability of gold to the player throughout the run to make purchases feel a bit more tactical.
Base Gold per Battle:
- Normal Battles: Reduced from 100g to 70g
- Elite Battles: Reduced from 300g to 140g
- Boss Battles: Reduced from 500g to 300g
Relic Prices in Shops:
- Increased to 60g from 20g
Upgrade Costs:
- Common Skills:
- 1* - 2* reduced from 100g to 60g
- 2* - 3* reduced from 200g to 120g
- Rare Skills:
- 1* - 2* reduced from 200g to 110g
- 2* - 3* reduced from 500g to 140g
- Epic Skills:
- 1* - 2* reduced from 500g to 150g
- 2* - 3* reduced from 1000g to 250g
- Upgradebro Special Encounter
- Gold cost to enter the upgrade workshop reduced from 200g to 100g.
Relics:
Dev Note: The majority of relic updates here are to reduce the power of the Shopkeeper economy relics. They will still give the player a decent boost to their gold generation without trivializing the later battles in a run.
- Inventory Spreadsheet:
- Old: Skill Shop Refresh Costs 20g
- New: The first 2 Skill Shop Restocks are free each visit.
- Pocket Piggybank:
- Old: Normal Battles give +50 Gold.
- New: Normal Battles give +20 Bonus Gold. Multiple copies do not stack.
- Launder-Clean
- Old: Selling a skill grants +20 gold.
- New: Selling a Skill grants +10 Bonus Gold. Multiple copies do not stack.
- Ornate Gembox:
- Old: Elite Battles give +150 coins.
- New: Elite Battles give +50 Bonus Gold. Multiple copies do not stack.
- Treasure Key:
- Old: Gain 1 gold each hit.
- New: Gain 1 Gold each time a hero deals damage in battle. Max +20 gold per battle. Multiple copies do not stack.
- Red-Eye Bell
- Old: At the start of each turn, apply 2 Rage to all heroes.
- New: At the start of each turn, apply 3 Rage to all heroes.
- Corrupted Tourmaline
- Old: At the start of each turn, apply 2 Corruption to each enemy.
- New: At the start of each turn, apply 3 Corruption to each enemy.
- The Gaze:
- Old: At the start of each battle, apply 1 Stun to all enemies.
- New: At the start of each battle, apply 1 Stun to all enemies who are not already stunned.
Balance Changes:
Bosses:
- Vulcanova:
- Increased Phase 1 HP from 1500 to 2500.
- Phase 2
- Updated Rage of the Machine passive.
- Old: When this Specter’s Block is broken it gains 3 Rage and 10 Block.
- New: When this Specter’s Block is broken it gains 2 Rage and 5 Block.
- Reduced Laser attack from 5x3 to 7x2 damage.
- Reduced Swipe attack from 5x5 to 5x4
- Updated Rage of the Machine passive.
- Stratascend:
- HP Increased to 10,000 from 9,000
- Screamweaver:
- HP increased to 10,000 from 9,000
- Aarakira:
- HP increased to 15,000 from 8,000
- Malliss:
- HP Increased to 15,000 from 8,000
- War: (War has been mostly redesigned)
- HP increased to 15,000 from 4,000
- Passives
- Ignore Pain: At the start of each turn, War gains 50 Block.
- Thick Skin: After receiving more than 20 hits in a single turn, War takes 99% reduced damage for the remainder of the turn.
- Eternal Rage: At the start of each turn, War gains 5 Rage.
- Tactician: War ignores Taunt and Guard.
Normal and Elite Enemies:
Dev General Note: The majority of enemies on Maps 2 and 3 had their HP increased.
Potion Updates:
- Jar of Missiles
- Stack size reduced from 5 to 4.
- Price per potion increased from 10g to 15g
- Heal Vial
- Price per potion reduced from 50g to 40g
- Cleanse Potion
- Price per potion reduced from 50g to 40g
- Poison Vial
- Stack size increased from 3 to 4.
- Price per potion reduced from 20g to 10g.
- Mega Heal Vial (Swapped effects with Mega Heal Potion)
- Old: Heal all allies for 100% of their max HP.
- New: Heal all allies for 40% of their max HP.
- Mega Heal Potion (Swapped effects with Mega Heal Vial)
- Old: Heal all allies for 40% of their max HP.
- New: Heal all allies for 100% of their max HP.
Skills:
- Defence Stance:
- Old: 3 - Add 30 Block to all allies. (3, 2, 1) Cooldown.
- New: 3 - Add (30, 40, 50) Block to all allies. 2 Cooldown.
- Explosion:
- Old: 2 - Deal 15 Damage to all enemies (1, 2, 3) times.
- New: 2 - Deal 10 Damage to all enemies (2, 3, 4) times. 1 Cooldown.
- Bouncing Shuriken
- Old: 5 - Deal 5 Damage to a random enemy between 10 and (15, 20, 30) times. 3 Cooldown.
- New: 5 - Deal 5 Damage to a random enemy between 10 and (15, 20, 30) times.
- Critical Barrier:
- Old: The first (1, 2, 3) Critical Hits dealt each turn add 10 Block to all heroes.
- New: The first (1, 2, 3) Critical Hits dealt each turn add 10 Block to all heroes. Unique.
- Fortify:
- Old: (3, 2, 1) - Double the block on target Hero. 1 Cooldown.
- New: (2, 2, 1) Apply Block to target hero equal to (1.5, 2, 2.5)x their block. 1 Cooldown. Unique.
- Impale:
- Old: 4 - Deal (60, 80, 120) Piercing Damage to target enemy. 30% Critical Hit chance.
- New: 4 - Deal (60, 80, 120) Piercing Damage to target enemy. (30, 40, 50)% Critical Hit chance. 5x Deadly.
- Critical Strike:
- Old: 2 - Deal 10 Damage to target enemy. 100% Critical Hit chance. (0, 1, 2) Refresh.
- New: 1 - Deal 10 Damage to target enemy. 100% Critical Hit chance. (0, 1, 2) Refresh. 5x Deadly.
- Fury of the Pride:
- Old: Apply 30 Rage to this hero at the start of turn (6, 5, 4).
- New: Apply (20, 30, 40) Rage to this hero at the start of turn 4.
- Calculated Blow:
- Old: 4 - Deal 70 Damage to target enemy (1, 2, 3) times. (30, 50, 70)% Critical Hit Chance. 1 Cooldown.
- New: 4 - Deal 50 Damage to target enemy (2, 3, 4) times. 50% Critical Hit Chance. 1 Cooldown.
- X Attack:
- Old: X - Consume all mana. Deal (10, 20, 30) Damage to target enemy X times where X is equal to mana consumed.
- New: X - Consume up to 50 mana and deal (1, 20, 30) damage to target enemy for each mana consumed.
- Let’s Go:
- Old: The first (3, 5, 7) times each turn any hero deals a critical hit, apply 2 Rage to all heroes.
- New: The first (3, 5, 7) times each turn any hero deals a critical hit, apply 1 Rage to a random hero 3 times.
- Gear Up:
- Old: At the end of the turn, apply 5 Block to a random hero (3, 4, 6) times.
- New: At the start of each turn, apply 4 Block to a random hero (4, 5, 6) times.
- Manatomic Detonation:
- Old: 10 - Deal 1000 Damage to a random enemy (3, 4, 5) times.
- New: 7 - Deal 1000 Damage to a random enemy (3, 4, 5) times. Stasis. 3 Cooldown.
- Chain Detonation:
- Old: When any hero deals a Critical Hit, deal an additional (5, 10, 15) Damage to the target (1, 1, 2) times. Max 10 times per turn.
- New: When any hero deals a Critical Hit, deal an additional (5, 10, 15) Damage to the target. Max (5, 6, 8) times per turn.
- Defragmentation Blast:
- Old: (4, 3, 2) - Remove all debuffs from all heroes. 3 Cooldown.
- New: (3, 2, 1) - Remove all debuffs from all heroes. 3 Cooldown.
- Bounce Back:
- Old: At the beginning of each turn, apply (5, 10, 15) Block to each hero who was dealt unblocked damage last turn.
- New: At the beginning of each turn, give all heroes (5, 10, 15) Block for each hero who was dealt unblocked damage last turn.
- Barrier:
- Old: 2 - Apply (35, 45, 60) Block to target hero who has Block. 1 Cooldown.
- New: 1 - Apply ( 35, 45, 60) Block to target hero who has Block.
- The High Ground:
- Old: If this hero has at least 15 Block, hits have a (30, 50, 70)% Critical Hit chance.
- New: If this hero has at least 15 Block, hits have a (30, 40, 70)% Critical Hit chance. Unique.
- On Duty:
- Old: 3 - Gain 2 Guard and (15, 20, 30) Block. (3, 2, 1) Cooldown.
- New: 3 - Gain 2 Guard and (30, 40, 50) Block. (2, 2, 1) Cooldown.
- Perfect Shell:
- Old: 5 - Apply 150 Block to all heroes. (3, 2, 1) Cooldown.
- New: 3 - Apply 150 Block to all heroes. (3, 2, 1) Cooldown.
- Untouchable:
- Old: When this hero gains block, gain (2, 3, 4) times that Block.
- New: When this hero gains block, gain (1.5, 2, 2.5) times that Block. Unique.
- Revenge:
- Old: When this hero is dealt (unblocked Damage, Damage, Damage), apply (1, 1, 2) Corruption to the attacker.
- New: When this hero is dealt Damage, apply (1, 2, 3) Corruption to the attacker.
- Blunt Blow:
- Old: 3 - Deal (40, 60, 80) Damage to target enemy. If this Hero has Block, this attack will Critical Hit.
- New: 3 - Deal (40, 60, 80) Damage to target enemy. If this hero has Block, this attack will Critical Hit. 4x Deadly. 1 Cooldown.
- Shield Slam:
- Old: 0 - Gain (10, 20, 30) Block. Deal damage equal to block to target enemy. 2 Cooldown.
- New: 0 - Gain (10, 20, 30) Block. Deal damage equal to block to target enemy. 2 Cooldown. 2x Deadly.
- Distract:
- Old: 3 - Gain 1 Guard and (20, 30, 50) Block. 1 Cooldown.
- New: 3 - Gain 1 Guard and (25, 40, 60) Block. 1 Cooldown.
- Iron Bubble:
- Old: 2 - Gain (20, 30, 50) Block.
- New: 0 - This Hero gains (20, 30, 50) Block. 1 Cooldown.
- Stinging Shields:
- Old: When this hero blocks damage, (50, 70, 100)% chance to apply 3 Corruption to the attacker.
- New: When this hero is dealt damage apply (1, 2, 3) Corruption and deal 5 Damage to all enemies.
- Hotspring Geyser
- Old: 4 - Deal (100, 150, 200) Damage to target enemy. This skill costs 1 less for each refresh this turn. 2 cooldown.
- New: 4 - Deal (100, 150, 200) Damage to target enemy. This skill costs 1 less for each refresh this turn. 2 cooldown. 3x Deadly.
- Malicious Guard:
- Old: At the end of your turn, consume all block on this hero and apply (50, 70, 100)% of that as Corruption to a random enemy. Max (5, 10, 15) Corruption.
- New: At the end of your turn, consume (15, 10, 5) Block on this hero and apply (1, 1.5, 3)x as much Corruption to a random enemy.
- Corrupt:
- Old: 2 - Deal 2 Corruption to target enemy. (1, 2, 3) Refresh.
- New: 0 - Apply (1, 2, 3) Corruption to target enemy. 1 Refresh.
- Sapping Blow:
- Old: 2 - Apply 1 Weak to target enemy. (0, 1, 2) Refresh.
- New: 2 - Apply 1 Weak to target enemy and (3, 5, 7) Rage to a random hero. 1 Cooldown.
- Unrelenting Strike:
- Old: Deal 10 Damage. Each cast, +10 Damage. (0, 1, 2) Refresh.
- New: Deal 10 Damage. Each cast, +10 Damage. (0, 1, 2) Refresh. Deadly 3.
- Wellspring:
- Old: 0 - Gain Mana equal to all the unused mana this battle. (10, 7, 3) Cooldown.
- New: 0 - Gain bonus mana equal to (1, 1.5, 2)x current Max Mana. 3 Cooldown. Stasis.
- Target Wounds:
- Old: All heroes attacks have: Consume (5, 3, 0) Corruption on the target to Critical Hit.
- New: All heroes attacks have: Consume (5, 3, 1) Corruption on the target to Critical Hit.
- Malicious Bubble:
- Old: 2 - Apply (10, 15, 20) Block to target hero. Apply (4, 6, 8) Corruption to all enemies who attack that hero this turn.
- New: 2 - Apply 1 Guard and (10, 15, 20) Block to target hero. Apply (4, 6, 8) Corruption to all enemies who attack that hero this turn.
- Whack Em All:
- Old: Deal (20, 30, 40) damage to all enemies. If an enemy dies, gain 2 bonus mana this turn and refresh.
- New: Deal (20, 30, 40) damage to all enemies. If an enemy dies, gain 2 bonus mana this turn and refresh. Deadly 3.
- Cursed Anchor Drop:
- Old: 2 - Deal 10 damage (2, 3, 5) times to target enemy. If this attack kills an enemy, apply that enemy's corruption to a random enemy.
- New: 2 - Deal 20 damage (2,3,5) times to target enemy. If this attack kills an enemy, apply their Corruption to a random enemy. 1 Cooldown.
- Sharpen:
- Old: (3, 2, 1) - Deal 50 Damage. The next skill this Hero uses deals piercing Damage.
- New: (3, 2, 1) - Deal 50 Damage. The next skill this Hero uses deals piercing Damage. Deadly 4.
- Abyssal Crush
- Old: 5 - Deal 30 Damage to an enemy (3, 5, 7) times. Corruption applies 2x.
- New: 3 - Deal 20 Damage to target enemy (3, 5, 7) times. Corruption applies 3x. 1 Cooldown.
- Embolden:
- Old: 2 - Add 5 Rage to target hero. (2, 1, 0) Cooldown.
- New: 2 - Add (5, 8, 12) Rage to target hero. 1 Cooldown.
- Volcanic Anger:
- Old: Each time this hero is hit apply (1, 2, 3) Rage to a random hero. Max 3 times per turn.
- New: Each time this hero is hit apply (1, 2, 3) Rage to a random hero. Max 5 times per turn.
- Igneous Fists:
- Old: 2 - Consume 5 Rage and gain 5 Armor. (0, 1, 2) Refresh.
- New: 1 - Consume 5 Rage, target hero gains 5 Armor. (0, 1, 2) Refresh.
- Inferno Cleave:
- Old: 3 - Deal (10, 15, 20) Damage to all enemies. If this hero has 15+ Rage, deal (10, 15, 20) bonus damage
- New: 2 - Deal (10, 15, 20) Damage to all enemies. If this hero has 15+ Rage, deal (10, 15, 20) bonus damage
- Reform:
- Old: (3, 2, 1) - At the start of the next turn, heal for all unblocked damage taken this turn. 2 Cooldown. Stasis. Unique.
- New: (2, 1, 0) - At the start of the next turn, heal for all unblocked damage taken this turn. 2 Cooldown. Stasis. Unique.
- Wildfyre:
- Old: 3 - Deal 1 Damage to a random target (6, 12, 18) times. If Wildfyre hits an ally it deals Friendly Fire instead.
- New: 1 - Deal 1 Damage to a random target (6, 12, 18) times. If Wildfyre hits an ally it deals Friendly Fire instead. 1 Cooldown.
- Combustion:
- Old: X - Consume all mana, gain (3, 4, 5) Rage for each mana used to cast Combustion. 2 Cooldown.
- New: X - Consume all up to 10 mana, gain (3, 4, 5) Rage for each mana used to cast Combustion. 2 Cooldown.
- Overwhelm (Swapped effect with Apocalypse)
- Old: 4 - Deal (10, 15, 20) Damage 3 times to target enemy. For each 5 Rage on this hero deal (10, 15, 20) bonus damage.
- New: 4 - Deal 1 damage to target enemy for every (5, 4, 3) Rage on your team. 2 Cooldown. Stasis.
- Apocalypse (Swapped effect with Overwhelm)
- Old: 4 - Deal 1 damage to target enemy for every (5, 4, 3) Rage on your team. 2 Cooldown. Stasis.
- New: 4 - Deal (10, 15, 20) Damage 3 times to target enemy. For each 5 Rage on this hero deal (10, 15, 20) bonus damage.
- Superhot:
- Old: 1 - Gain (20, 25, 30) Rage. At the end of turn remove all Rage from this hero. 3 Cooldown. 4 Warmup. Stasis.
- New: 2 - Gain (20, 30, 40) Rage. At the end of turn remove all Rage from this hero. 2 Cooldown. Stasis.
- Firestep Flash:
- Old: 0 - Deal 1 damage to target enemy (1, 2, 3) times. When any hero deals a Critical Hit, refresh. Unique.
- New: 0 - Deal 1 damage to target enemy (1, 2, 3) times. When any hero deals a Critical Hit, refresh. Max (3, 5, 10) times per turn. Unique.
- Firestorm:
- Old: 7 - Deal damage equal to this hero’s rage to a random enemy (10, 15, 20) times.
- New: 5 - Deal damage equal to this hero’s Rage to a random enemy (20, 30, 40) times. 3 Cooldown.
- Burning Chains:
- Old: 3 - Deal 1 Damage (2, 4, 6) times to target enemy and apply 1 Weak. 2 Cooldown.
- New: 2 - Deal 5 Damage (2, 4, 6) times to target enemy and apply 1 Weak. 2 Cooldown.
- Battle Scars:
- Old: 2 - Deal 2 Friendly Fire to this Hero, apply (2, 3, 4) Rage to all heroes. 1 Cooldown.
- New: 1 - Deal 2 Friendly Fire to this Hero, apply (4, 6, 8) Rage to all heroes. 1 Cooldown.
- Corrosive Words:
- Old: 1 - Taunt target enemy and apply (2, 4, 6) Corruption to them. 1 Cooldown.
- New: 1 - Taunt target enemy and apply (4, 8, 12) Corruption to them. 1 Cooldown.
- Regrow:
- Old: Whenever an enemy dies from Poison Damage, heal all heroes for (2, 3, 4) HP.
- New: Whenever an enemy dies from Poison Damage, heal all heroes for (5, 6, 7) HP.
- Crushing Roots:
- Old: 7 - Apply 1 Stun to all enemies and deal damage equal to 40% of their current HP. 2 Cooldown.
- New: 6 - Apply 1 Stun to all enemies and deal damage equal to 40% of their current HP. 2 Cooldown.
- Acidic Shell: (Was called Noxious Shell previously)
- Old: When this Hero gains Block, apply (3,6,9) poison to all enemies.
- New: When this Hero gains Block, apply (3,6,9) poison to all enemies. Max 20 times per turn. Unique.
Shopkeeper Encounter Changes:
- Specter Cleanup Bonus reduced from +150g to +100g
- Buy a Relic cost increased from 0g to 50g
- Shopkeeper Relic List has been updated
- Launder-Clean
- Ornate Gembox
- Coin Collector
- Energized Bismuth
- Pocket Piggybank
- Inventory Spreadsheet
- Secret Menu
- Super Battery
- Purple Orb
- 50-Fold Crane
Potion Granny Encounter Changes:
- Buy a Relic cost increased from 0g to 50g
- Potion Granny Relic List has been updated:
- Fiddler’s Luck
- Granny’s Favorite Teacup
- Spillproof Doily
- Alchemist Stone
- Potion Club Membership
- Metal Biscuit
- Ancient Jug
- Hot Icy Balm
Shop Weights:
The chance of seeing relics appear in the shops has been reduced slightly.
Shop Sales:
The chance of seeing sales appear in the shops has been reduced slightly.
Map 1 Skill Drop Rates:
- Elites in Map 1 will now only drop Rare skills and Relics.
- Leviathan has a greatly reduced chance of dropping Epic skills.
Bug Fixes / Optimizations:
- Fixed an issue where the skill Fight Club on Pyropaws was locked to Attacker Only instead of Support Only.
- Added the missing “<” symbol to the Wild Fury skill.
- Replication Matrix text updated to be the first “(1, 2, 3) times” rather than the “first, second, and third time”.
- Fixed spelling mistake on the Stratascend boss card. It no longer says Strantascend.
- Fixed various errors with the Hero Highlight system.
- Fixed an issue with the Corruption shader effect.
- Added missing VFX to the Raid button.
- Fixed some issues with Critical Hits not triggering properly.
- Fixed some issues where Friendly Fire was triggering enemy effects, and some unwanted interactions such as debuffing your own team.
- Fixed issues where old tutorials would pop-up in unexpected places.
- Fixed an issue where the Bagpack could occasionally move out of place.
- Fixed an issue where the Vampire passive from the Hunter would cause it to heal back the damage dealt by Potions and Friendly Fire.
Hope you have fun exploring the new changes!
The Dimensionals Team