Dimensionals Master Raid Demo Update!
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Hello everyone and welcome back to another Dimensionals Demo!
Dimensionals is attending the Steam Turn-based fest and with that—the Master Raid demo update is here! Everyone here at Mino is super excited to show off all the progress we’ve made since our last demo! We hope you all have a great time checking out the new Water Dimension heroes, Shork, Bo, and Aquanaut.
You’ll get to play with up to 6 heroes this time around, but just wait—21 heroes will be ready for action when early access drops. With more characters as we develop!
Official Dimensionals Water Dimension Reveal Livestream
Last week, we gave a few sneak-peeks of the demo update - check it out as Ruben (Community Manager) and Alex (Game Designer) play through the new update!
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Patch Notes
Alongside these new heroes this update also contains a ton of new features and content to go over so let’s break it all down:
New Features:
- 3 New Heroes from the Water Dimension
- Shork, Aquanaut, and Bo join the fray as our newest Dimensionals.
- The Water Dimension revolves around using Refresh to cast tons of small damage hits that get amplified by the steady stream of Corruption debuffs that these heroes are able to apply.
- Shork, Aquanaut, and Bo join the fray as our newest Dimensionals.
- Combo Tracker
- The Combo Tracker has been added to better visualize exactly what just went on during a turn when you start to create crazy combos!
- In the top left of your screen, active skills and the subsequent triggers of passive skills will begin to pop up once a skill has been used. Here you can see exactly what just happened, which triggers occurred, and which hero they are coming from.
- In future releases we aim to expand this system into a full combat log where you can review past turns and see exactly what’s going on with your build!
- The Combo Tracker has been added to better visualize exactly what just went on during a turn when you start to create crazy combos!
- Relics and Curses Implementation
- Relics and Curses are a new addition to Dimensionals which offer a new layer of strategy to both the combat and economy. Relics offer powerful benefits that affect your characters both inside and outside of combat without needing to be equipped by any hero.
- As long as a Relic (or a Curse) is in your bag, the effect will be active.
- Curses are similar to relics in the sense that they apply a permanent effect to your heroes as long as that curse is in your bag, however unlike the Relics, Shopkeeper isn’t at all interested in buying your curses so you’re stuck with them until the end.
- Relics and Curses are a new addition to Dimensionals which offer a new layer of strategy to both the combat and economy. Relics offer powerful benefits that affect your characters both inside and outside of combat without needing to be equipped by any hero.
- Video Tutorial System
- Tutorials are something we’ve had in mind for a very long time. This latest build now offers video tutorials to teach both the basics of gameplay and some of the more nuanced mechanics like upgrading your skills! Let us know if there are more gameplay elements you’d like to see as tutorials to be better prepared for the Rift.
- Tutorials are something we’ve had in mind for a very long time. This latest build now offers video tutorials to teach both the basics of gameplay and some of the more nuanced mechanics like upgrading your skills! Let us know if there are more gameplay elements you’d like to see as tutorials to be better prepared for the Rift.
- New Battles and Backgrounds
- There are plenty of brand new battles to test your strategy!
- There are plenty of brand new battles to test your strategy!
- New Potions
- Consumables have been revamped to make them more accessible and more interesting! Be sure to check in with Potion Granny during your run to see all her new goodies!
- Consumables have been revamped to make them more accessible and more interesting! Be sure to check in with Potion Granny during your run to see all her new goodies!
- Added Apocalypse mode
- For our users looking for a bit more of a challenge we also added a preview of the Apocalypse mode to our Master Raid, where players can forgo the Cosmic Guardian buff at the start of the run and instead begin their adventure with a curse!
- For our users looking for a bit more of a challenge we also added a preview of the Apocalypse mode to our Master Raid, where players can forgo the Cosmic Guardian buff at the start of the run and instead begin their adventure with a curse!
General Updates:
- Updated Hero Select screen
- This patch introduces a brand new Hero Select screen. Drag and drop your heroes to build up your team. You can also right click on a hero portrait or card to see more info about that hero.
- This patch introduces a brand new Hero Select screen. Drag and drop your heroes to build up your team. You can also right click on a hero portrait or card to see more info about that hero.
- Skill Revamp for Dimension Zero heroes (Koa, Gramps, and Boop)
- We have completely redesigned the skills for the three Dimension Zero heroes. Rather than leaning in to a special mechanic, we’ve given Dimension Zero heroes access to a little bit of everything making them great heroes for any team comp.
- While Dimension Zero heroes have a focus on critical hits, they can also dip into Refresh, Poison, Corruption, Rage, and more to find a way to combo with any of the other heroes in Dimensonals.
- We have completely redesigned the skills for the three Dimension Zero heroes. Rather than leaning in to a special mechanic, we’ve given Dimension Zero heroes access to a little bit of everything making them great heroes for any team comp.
- Damage scaling changes (HP, block, damage)
- We’ve continued our quest to rebalance Dimensionals! We’re aiming for a tough but fair balance where players can feel the risk vs reward of each action they take in combat.
- Hero HP and Block generation has been revisited to keep the gameplay feeling more tactical and keep our battles requiring meaningful strategy in the mid to late game.
- We’ve continued our quest to rebalance Dimensionals! We’re aiming for a tough but fair balance where players can feel the risk vs reward of each action they take in combat.
- Healing Potions can now be used outside of battles
- A long requested feature is finally upon us! Healing Potions are no longer only for combat. Heroes can now enjoy a refreshing glass of health in their downtime between battles!
- A long requested feature is finally upon us! Healing Potions are no longer only for combat. Heroes can now enjoy a refreshing glass of health in their downtime between battles!
- Update Skill Card Frame Design for Passive Skills
- We have added a new frame design for Passive Skills to better visually separate them from Active Skills, Curses, and Relics.
- We have added a new frame design for Passive Skills to better visually separate them from Active Skills, Curses, and Relics.
- UI Improvements
- New Potion bag UI Change
- Mana Bar visual change
- New Potion bag UI Change
- Skill card SFX improvements
- Combo Meter removed
- The Combo Meter system has been removed while we revisit what exactly we want this system to achieve.
Bug Fixes:
- Various Bug Fixes and Improvements