Dimensionals Patch Notes 0.6.0 - Closed Playtest
Sash MacKinnon
Hey everyone and welcome to the Closed Playtest patch notes! We’re in the middle of preparing a bunch of big changes to Dimensionals, so ahead of our public playtest next month we’re hosting a small focused playtest to check in with our most engaged players to get their direct feedback on what more we can do to make Dimensionals amazing! If you weren’t selected for this closed beta, be sure to keep your eyes open later on next month for our public playtest to get your hands on the latest Dimensionals content!
Thank you so much everyone for your feedback, support, and absolute enthusiasm towards Dimensionals, everyone here at Mino really appreciates all the love for our new IP!
See you in the Rift!
New Features
- Codename: The Mothership
We’ve been hard at work concepting out the Dimensionals home away from home, their mothership, tentatively named the Zero-II. From the Zero-II, the leader of the Dimensionals, lovingly known as Gramps, dispatches missions into the rift. This is just a sneak peek of the Mothership and gives a small taste of some of the new content coming to Dimensionals in the coming playtests. - Challenge Quests
Along with the Mothership comes our first batch of challenges. These are requests from various citizens of the rift that will get you thinking about how to create specific builds to overcome their requests. We have a few easier challenges available like “Say No To Potions” where our favorite slimy space weasel wants to take your business away from his prime competition in the rift, the lovable Potion Granny! For those looking for a slightly harder challenge, we have quests such as Poison Party where you’re tasked with dealing 10,000 poison damage in a single hit. - Combo Meter and Scoring
We’ve implemented our first pass at a few new ways to visualize the effectiveness of your build! First up is the Combo Meter. This system allows you to see the immediate impact of upgrades, new equips, and new combos you discover. Every action you take during a turn increases the Combo Bar, so you get a visual reference to how your build is progressing from fight to fight! Paired with the combo meter is our new scoring system. Certain actions like dealing damage or generating block will add to your score while other actions like gaining rage and applying corruption give you a multiplier to your score for the turn. Pull off your high scores and show off in our Discord for bragging rights! For right now this system is only local but we’ll be implementing leaderboards for this system in future builds! - Inventory & hero slot upgrade system
This is a key new feature to chat about. The heroes in Dimensionals are getting some extraplanar help from one of our newest rift creatures, the Cosmic Guardian. After defeating a boss, players will be visited by the Cosmic Guardian and given the ability to either upgrade their inventory size OR add a new equip slot on to a Tank or Support hero bringing them from 3 slots to a new max of 4! These extra slots really open up some huge combo potential as the run progresses! - Added Support for Chests to Give 1+ Star Equips
When you got into the later stages of your run, having equips from at 1 just didn’t cut it anymore. Now both chests, and shops have the ability to drop equips at a higher quality rating. The time has come to get absolutely overpowered! - Chat Picks Your Build (Twitch Polls)
For our Streamers out there, have you ever wanted to really lean in to the wisdom of Twitch Chat and have them dictate how you play the game? Well ponder no longer, we’ve got you covered. In the settings menu, you can link your twitch chat to our game client allowing for your viewers to vote on various aspects of the game. When you get a chest reward, chat votes on what equip you need to pick, or if there are dialogue options in a Mystery Encounter, yup, Twitch gets to vote on that too! Will you risk the lives of your Dimensionals by allowing Twitch Chat to dictate your build?
General Updates
- Animation Speed increased
This was a massive request, and something we were already deep into fixing. Here it is, our first iteration of the animation speedups. Turns should no longer take over a minute to end when you have some crazy combo to pull off! We’ll be expanding on this system in future patches to include various speed toggles to find what feels great for you! - New damage and critical hit animation
- New Terratory SFX and UI SFX
- Shop UI Improvements
- Equip cards now display MAX upgrade
- Updated Equip Card Frame & Description Gradient
- Common: Purple
- Rare: Yellow
- Epic: Red + Animated VFX
- Legendary: Pearl + Animated VFX
- Shop Refresh Logic Update
- Shop Refresh costs are now reset back to their base price after each battle.
- The New Battle Varieties
- Modified Combat Encounter Difficulty
- Equip Balancing and New Equips
- Vulcore and Celestia heroes have some new tools at their disposal!
- Updated Hero Highlights
We slightly decreased the rate at which heroes shout their catchphrases. Previously even small victories like dealing a critical hit or dealing a decent chunk of damage would have your heroes swoop in and yell! We’ve dialed back their excitement slightly to have our Dimensional heroes appear a bit less frequently. - Add tooltip to Quest button on the map
- Mystery Encounter Update - Timekeeper
- Some powerful artifacts might be found in the possession of the Timekeeper..
- Upgradebro Mystery Encounter
- We added some text prompts to clarify how he works!
Bug Fixes
- Equip Bug Fixes
- Cautious Recharge now gives proper block values.
- Gale Force equip is not working as intended all ranks.
- Fixed issue with Critical Chain not refreshing equips properly.
- Storm Scythe multihit sometimes is wasted on the enemy that was killed by previous hits.
- Various stability / crash fixes